@startuml
sprite $hd [48x48/16] {
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}


!define MATERIAL_HD(_alias) ENTITY(rectangle,black,hd,_alias,MATERIAL HD)
!define MATERIAL_HD(_alias, _label) ENTITY(rectangle,black,hd,_label, _alias,MATERIAL HD)
!define MATERIAL_HD(_alias, _label, _shape) ENTITY(_shape,black,hd,_label, _alias,MATERIAL HD)
!define MATERIAL_HD(_alias, _label, _shape, _color) ENTITY(_shape,_color,hd,_label, _alias,MATERIAL HD)
skinparam folderBackgroundColor<<MATERIAL HD>> White
@enduml